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@ -181,8 +181,8 @@ double sdf_box(struct vec *x) {
@@ -181,8 +181,8 @@ double sdf_box(struct vec *x) {
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struct colour yeet_pho(struct ray *ray, struct object *o) { |
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double specular = 0.8; |
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double diffuse = 0.25; |
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double ambient = 0.1; |
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double diffuse = 0.55; |
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double ambient = 0.2; |
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double shin = 51; |
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int light_type = SOFT_LIGHT; |
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@ -212,7 +212,7 @@ struct colour yeet_pho(struct ray *ray, struct object *o) {
@@ -212,7 +212,7 @@ struct colour yeet_pho(struct ray *ray, struct object *o) {
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2 * dot_product_vec(light_vec, surf_norm)); |
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subtract_vec_ip(reflection, light_vec); |
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double spec_val = pow(clamp(dot_product_vec(reflection, camera_vec),-1,1), shin) * specular; |
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double spec_val = clamp(pow(clamp(dot_product_vec(reflection, camera_vec),-1,1), shin) * specular, 0, 1); |
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struct colour c = get_hsl(o->base_col); |
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intensity = ambient + diffuse_val + spec_val; |
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