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Change back plane to sphere

place-stuff
rv3392 4 years ago
parent
commit
3f8753e835
  1. 2
      camera.c

2
camera.c

@ -28,7 +28,7 @@ double dsign(double yeet) { @@ -28,7 +28,7 @@ double dsign(double yeet) {
double manidist(struct vec *v)
{
return v->elements[3];
// return v->elements[3];
//double yeet = (SDL_GetTicks() / 10);
double yeet = 300;
v->elements[3] -= yeet;

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