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@ -47,9 +47,11 @@ new_scene(int num_scene_objects, struct object* scene_objects)
@@ -47,9 +47,11 @@ new_scene(int num_scene_objects, struct object* scene_objects)
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scene.num_objects = num_scene_objects; |
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scene.objects = scene_objects; |
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/*
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for (int i = 0; i < num_scene_objects; i++) { |
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place(&(scene.objects[i].sol)); |
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} |
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*/ |
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struct object *scene_rep = malloc(sizeof(struct object)); |
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scene_rep->sol.dist = distance_function; |
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