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alistair 6323fd175a windows build 4 years ago
c-colours@e2078d7050 colours repo 4 years ago
datastructures@4fcbd1c152 datastructures 4 years ago
.gitignore Update '.gitignore' 5 years ago
.gitmodules colours repo 4 years ago
Makefile windows build 4 years ago
README.md readme image 4 years ago
basic-lib.c minor 5 years ago
controlscheme.c Add string winch 4 years ago
controlscheme.h mega bugfix 4 years ago
debuginfo.h Collision detection works between polys, added force and collision box debug indicators 5 years ago
draw.c windows port 4 years ago
draw.h windows port 4 years ago
environment.c mouse logic, longer levels, close ends of level 4 years ago
environment.h mega bugfix 4 years ago
game.c windows port 4 years ago
game.h mega bugfix 4 years ago
garbo.c fixed linking problem 4 years ago
garbo.h mega bugfix 4 years ago
logger.c Add ceiling 4 years ago
logger.h more modularisation 5 years ago
main.c windows port 4 years ago
physics.c Applying forces is more solid, so gravity works now, and motors respect max-velocity, and there is support for variable motor output functions. However calculating the velocity of an object does not respect direction, so forces cannot be applied if the object is moving too fast either towards or away. 5 years ago
physics.h Applying forces is more solid, so gravity works now, and motors respect max-velocity, and there is support for variable motor output functions. However calculating the velocity of an object does not respect direction, so forces cannot be applied if the object is moving too fast either towards or away. 5 years ago
setup.sh windows port 4 years ago
types.h mouse logic, longer levels, close ends of level 4 years ago
vect.c started worldgen v2 4 years ago
vect.h mega bugfix 4 years ago

README.md

A computer game

Developemnt Blog

image

Build Instructions

Linux

Download the SDL2 runtime and SDL2 development packages from your package distributor. official page

git clone --recurse-submodules https://git.topost.net/alistair/space_game.git
cd space_game
make

By default it is built using debug flags.