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228 lines
4.9 KiB
228 lines
4.9 KiB
#include <SDL2/SDL_mutex.h> |
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#include <SDL2/SDL_scancode.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#include <SDL2/SDL.h> |
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#include <string.h> |
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#include <time.h> |
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#include <stdbool.h> |
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// only for mkdirat lol |
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#include <fcntl.h> |
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#include <sys/stat.h> |
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#include "logger.h" |
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#include "game.h" |
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#include "draw.h" |
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#include "garbo.h" |
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const int screen_width = 800; |
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const int screen_height = 600; |
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SDL_sem *resume; |
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struct SDL_Window* make_window(void) { |
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { |
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printf("error initializing SDL: %s\n", SDL_GetError()); |
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} |
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return SDL_CreateWindow("sdl_tester", |
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SDL_WINDOWPOS_CENTERED, |
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SDL_WINDOWPOS_CENTERED, |
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0, 0, |
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SDL_WINDOW_FULLSCREEN_DESKTOP); |
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} |
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void callbackfn(void *unused, Uint8 *stream, int len); |
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void callbackfn2(void *unused, Uint8 *stream, int len); |
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void callbackfn3(void *unused, Uint8 *stream, int len); |
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void start_audio(void) { |
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SDL_AudioSpec fmt = {.freq = 8000, .format = AUDIO_U8,.channels = 1, .samples=512}; |
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fmt.callback = callbackfn3; |
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if (SDL_OpenAudio(&fmt, NULL) < 0) { |
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fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError()); |
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exit(1); |
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} |
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SDL_PauseAudio(0); |
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} |
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void stop_audio(void) { |
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SDL_CloseAudio(); |
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} |
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unsigned int func1(int t) { |
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int note = 10; |
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if (!(t % 8000)) { |
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note = (1 + rand()) % 10 + 5; |
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printf("%d %d\n", t, note); |
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} |
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return ((t & 110) % 73 | (t % 1711)); |
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} |
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unsigned int func0(int t) { |
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int note = 18; |
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if (t % 1240) { |
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note = (1 + rand()) % 18 + 1; |
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} |
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printf("%d %d\n", t, note); |
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fflush(stdout); |
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return (t % note); |
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} |
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void callbackfn3(void *unused, Uint8 *stream, int len) { |
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static int t = 1; |
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int i; |
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int yeet = rand(); |
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for(i=0; i < len; i++,t++) { |
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stream[i] = func1(t); |
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} |
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} |
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void callbackfn2(void *unused, Uint8 *stream, int len) { |
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static int t = 1; |
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int i; |
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int yeet = rand(); |
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for(i=0; i < len; i++,t++) { |
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stream[i] = func0(t); |
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} |
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} |
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void callbackfn(void *unused, Uint8 *stream, int len) |
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{ |
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static int t = 0; |
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int i; |
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int yeet = rand(); |
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for( i=0; i < len; i++,t++) { |
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/* |
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stream[i] = (t*5&(t>>7))|(t*3&(t>>8)); |
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*/ |
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//stream[i] = (( t >> 10 ) & 42) * t; |
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stream[i] = (t & yeet) % 73; |
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} |
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} |
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void redraw(struct SDL_Renderer * ren) { |
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SDL_RenderClear(ren); |
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redraw_buffer(ren); |
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SDL_RenderPresent(ren); |
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} |
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int physics_loop(void *ptr) { |
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game_paused = 1; |
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SDL_Delay(1000); |
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game_paused = 0; |
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while (1) { |
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if (step()) { |
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// display end level screen |
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game_paused = true; |
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SDL_Delay(1000); |
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SDL_PauseAudio(1); |
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in_game = false; |
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SDL_SemWait(resume); |
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add_time(level_time); |
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SDL_LockMutex(player.physics->lock); |
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game_paused = true; |
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next_level(); |
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in_game = true; |
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SDL_UnlockMutex(player.physics->lock); |
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SDL_Delay(1000); |
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game_paused = 0; |
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SDL_PauseAudio(0); |
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} |
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} |
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} |
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int game(void) { |
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LOGLEVEL = DEBUG; |
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STDOUTLEVEL = DEBUG; |
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//SDL_SetHint( SDL_HINT_RENDER_SCALE_QUALITY, "2" ); |
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logwrite(INFO, "Starting\n"); |
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SDL_Window * win = make_window(); |
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SDL_Renderer * ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED); |
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// | SDL_RENDERER_PRESENTVSYNC); |
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queue_for_cleanup(win, WINDOW); |
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queue_for_cleanup(ren, RENDERER); |
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in_game = true; |
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resume = SDL_CreateSemaphore(0); |
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// IMG_Init(IMG_INIT_PNG | IMG_INIT_JPG); |
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if (ren == NULL) { |
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SDL_DestroyWindow(win); |
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SDL_Quit(); |
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} |
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TTF_Init(); |
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int close = 0; |
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//draw_pictures(ren); |
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SDL_Thread *physics_thread; |
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int ignore; |
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startgame(ren); |
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physics_thread = SDL_CreateThread(physics_loop, "physics", (void *)ren); |
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while (!close) { |
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SDL_Event event; |
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while(SDL_PollEvent(&event)) { |
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switch (event.type) { |
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case SDL_QUIT: |
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close = 1; |
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return 0; |
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case SDL_KEYDOWN: |
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if (event.key.keysym.scancode == SDL_SCANCODE_ESCAPE) { |
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return 0; |
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} |
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if (!SDL_SemValue(resume)) { |
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SDL_SemPost(resume); |
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} |
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case SDL_KEYUP: |
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case SDL_MOUSEBUTTONDOWN: |
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case SDL_MOUSEBUTTONUP: |
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handle_input_event (event); |
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} |
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} |
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/* Redraw Screen */ |
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// step(10); |
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if (!in_game) { |
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draw_end_screen(ren); |
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} else { |
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redraw(ren); |
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} |
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} |
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} |
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int main (int argc, char** argv) { |
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mkdirat(AT_FDCWD, "saves", 0777); |
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start_audio(); |
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game(); |
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SDL_Quit(); |
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//empty_cleanup_queue(); |
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return 0; |
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} |
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