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alistair
3608a7fda4
Update '.gitignore'
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4 years ago |
.gitignore
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Update '.gitignore'
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4 years ago |
Makefile
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Handle case of contained collision boxes
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5 years ago |
Makefile (SFConflict mail@alistairmichael.com 2019-08-01-11-07-48)
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Generalise the physics a bit
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5 years ago |
basic-lib.c
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minor
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4 years ago |
debuginfo.h
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Collision detection works between polys, added force and collision box debug indicators
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5 years ago |
draw.c
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minor
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4 years ago |
draw.h
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minor
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4 years ago |
game.c
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minor
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4 years ago |
game.h
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minor
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4 years ago |
garbo.c
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more modularisation
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5 years ago |
garbo.h
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more modularisation
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5 years ago |
logger.c
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fixed bug and improved efficeincee
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5 years ago |
logger.h
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more modularisation
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5 years ago |
main.c
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minor
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4 years ago |
physics.c
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Applying forces is more solid, so gravity works now, and motors respect max-velocity, and there is support for variable motor output functions. However calculating the velocity of an object does not respect direction, so forces cannot be applied if the object is moving too fast either towards or away.
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5 years ago |
physics.h
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Applying forces is more solid, so gravity works now, and motors respect max-velocity, and there is support for variable motor output functions. However calculating the velocity of an object does not respect direction, so forces cannot be applied if the object is moving too fast either towards or away.
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5 years ago |
vect.c
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fixed bug and improved efficeincee
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5 years ago |
vect.h
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Collision detection works between polys, added force and collision box debug indicators
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5 years ago |