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alistair 3608a7fda4 Update '.gitignore' 4 years ago
.gitignore Update '.gitignore' 4 years ago
Makefile Handle case of contained collision boxes 5 years ago
Makefile (SFConflict mail@alistairmichael.com 2019-08-01-11-07-48) Generalise the physics a bit 5 years ago
basic-lib.c minor 4 years ago
debuginfo.h Collision detection works between polys, added force and collision box debug indicators 5 years ago
draw.c minor 4 years ago
draw.h minor 4 years ago
game.c minor 4 years ago
game.h minor 4 years ago
garbo.c more modularisation 5 years ago
garbo.h more modularisation 5 years ago
logger.c fixed bug and improved efficeincee 5 years ago
logger.h more modularisation 5 years ago
main.c minor 4 years ago
physics.c Applying forces is more solid, so gravity works now, and motors respect max-velocity, and there is support for variable motor output functions. However calculating the velocity of an object does not respect direction, so forces cannot be applied if the object is moving too fast either towards or away. 5 years ago
physics.h Applying forces is more solid, so gravity works now, and motors respect max-velocity, and there is support for variable motor output functions. However calculating the velocity of an object does not respect direction, so forces cannot be applied if the object is moving too fast either towards or away. 5 years ago
vect.c fixed bug and improved efficeincee 5 years ago
vect.h Collision detection works between polys, added force and collision box debug indicators 5 years ago