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331 lines
7.7 KiB
331 lines
7.7 KiB
#include <SDL2/SDL_audio.h> |
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#include <SDL2/SDL_mutex.h> |
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#include <SDL2/SDL_scancode.h> |
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#include <SDL2/SDL_mixer.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#include <SDL2/SDL.h> |
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#include <string.h> |
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#include <time.h> |
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#include <stdbool.h> |
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#include <math.h> |
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// only for mkdirat lol |
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#include <fcntl.h> |
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#include <sys/stat.h> |
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#include "logger.h" |
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#include "game.h" |
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#include "draw.h" |
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#include "garbo.h" |
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#include "types.h" |
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const int screen_width = 800; |
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const int screen_height = 600; |
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SDL_AudioSpec audio_format = {.freq = 8000, .format = AUDIO_U8,.channels = 2, .samples=128}; |
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#define G_AUDIO_SFREQ 8000 |
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#define G_AUDIO_BSIZE 512 |
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SDL_sem *resume; |
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struct game_sounds { |
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unsigned int t; |
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Mix_Chunk *collision; |
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Mix_Chunk *rope_attach; |
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Mix_Chunk *rope_pull; |
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/* Looping samples (need backbuffer to fill while playing ) */ |
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Mix_Chunk *menu; |
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}; |
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struct game_sounds game_sounds; |
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struct SDL_Window* make_window(void) { |
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { |
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printf("error initializing SDL: %s\n", SDL_GetError()); |
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} |
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return SDL_CreateWindow("space_game", |
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SDL_WINDOWPOS_CENTERED, |
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SDL_WINDOWPOS_CENTERED, |
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0, 0, |
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SDL_WINDOW_FULLSCREEN_DESKTOP); |
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} |
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void callbackfn(void *unused, Uint8 *stream, int len); |
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void callbackfn2(void *unused, Uint8 *stream, int len); |
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void callbackfn3(void *unused, Uint8 *stream, int len); |
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unsigned int func1(int t) { |
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int note = 10; |
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if (!(t % 8000)) { |
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note = (1 + rand()) % 10 + 5; |
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printf("%d %d\n", t, note); |
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} |
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return ((t & 110) % 73 | (t % 1711)); |
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} |
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Uint8 big_hum(unsigned int t) { |
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return ( (sin(t*2*3.14159265/16000*200)+1) * 20) + ( (sin(t*2*3.14159265/16000*110)+1) * 20) + ( (sin(t*2*3.14159265/16000*230)+1) * 20) + ( (sin((t % 80)*2*3.14159265/16000 * 6)+1) * 12); |
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} |
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unsigned int sine_wave_sound(int t) { |
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const double R=8000; // sample rate (samples per second) |
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const double C=261.625565; // frequency of middle-C (hertz) |
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const double F=R/256; // bytebeat frequency of 1*t due to 8-bit truncation (hertz) |
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const double V=127; // a volume constant |
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return (sin(t*2*M_PI/R*C)+1)*V; |
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} |
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unsigned int winch_sound(int t) { |
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return (t % 80) | (t % 36) | (6 * (t % 6)); |
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} |
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unsigned int beat_2(int t) { |
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return ((((t % 250) / 2)) | (t % 129)) % 110; |
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} |
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Uint8 func0(int t) { |
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int note = 18; |
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if (t % 1240) { |
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note = (1 + rand()) % 18 + 1; |
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} |
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fflush(stdout); |
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return (t % note); |
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} |
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void fill_audio(void *func, Uint8 *stream, int len) { |
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Uint8 (*wavegen)(int) = func; |
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static int t = 1; |
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for(int i = 0; i < len; i++,t++) { |
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stream[i] = wavegen(t); |
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} |
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} |
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void generate_audio(void) { |
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const int sfx_len_ms = 2000; |
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unsigned int sfx_len = (G_AUDIO_SFREQ/1000) * G_AUDIO_BSIZE * sfx_len_ms; |
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Uint8 raw_data[sfx_len]; // 10 seconds |
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fill_audio(winch_sound, raw_data, sfx_len); |
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game_sounds.rope_pull = Mix_QuickLoad_RAW(raw_data, sfx_len); |
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fill_audio(beat_2, raw_data, sfx_len); |
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game_sounds.collision = Mix_QuickLoad_RAW(raw_data, sfx_len); |
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} |
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void play_sound(Mix_Chunk *chunk, int times) { |
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Mix_PlayChannel(-1, chunk, times - 1); |
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} |
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void callbackfn3(void *unused, Uint8 *stream, int len) { |
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static int t = 1; |
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for(int i = 0; i < len; i++,t++) { |
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stream[i] = big_hum(t); |
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stream[i] = 0; |
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} |
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} |
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void start_audio(void) { |
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audio_format.callback = callbackfn3; |
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/* just for playing background music |
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if (SDL_OpenAudio(&audio_format, NULL)) { |
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fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError()); |
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exit(1); |
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} |
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*/ |
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//SDL_PauseAudio(0); |
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if (Mix_OpenAudio(G_AUDIO_SFREQ,AUDIO_U8,1,G_AUDIO_BSIZE) < 0) { |
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fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError()); |
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exit(1); |
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} |
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generate_audio(); |
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Mix_Resume(-1); |
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} |
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void stop_audio(void) { |
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SDL_CloseAudio(); |
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} |
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void callbackfn2(void *unused, Uint8 *stream, int len) { |
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static int t = 1; |
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int i; |
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int yeet = rand(); |
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for(i=0; i < len; i++,t++) { |
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stream[i] = func0(t); |
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} |
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} |
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void callbackfn(void *unused, Uint8 *stream, int len) |
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{ |
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static int t = 0; |
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int i; |
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int yeet = rand(); |
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for( i=0; i < len; i++,t++) { |
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/* |
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stream[i] = (t*5&(t>>7))|(t*3&(t>>8)); |
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*/ |
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//stream[i] = (( t >> 10 ) & 42) * t; |
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stream[i] = (t & yeet) % 73; |
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} |
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} |
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void redraw(struct SDL_Renderer * ren) { |
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SDL_RenderClear(ren); |
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redraw_buffer(ren); |
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SDL_RenderPresent(ren); |
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} |
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int physics_loop(void *ptr) { |
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game_paused = 1; |
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SDL_Delay(1000); |
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game_paused = 0; |
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while (1) { |
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if (step()) { |
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// display end level screen |
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game_paused = true; |
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SDL_Delay(1000); |
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Mix_Pause(-1); |
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in_game = false; |
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SDL_SemWait(resume); |
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add_time(level_time); |
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SDL_LockMutex(player.physics->lock); |
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game_paused = true; |
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next_level(); |
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in_game = true; |
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SDL_UnlockMutex(player.physics->lock); |
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SDL_Delay(1000); |
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game_paused = 0; |
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Mix_Resume(-1); |
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} |
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} |
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} |
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void play_game_sound(Mix_Chunk *chunk, int len, int channel) { |
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if (Mix_Playing(channel)) { |
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return; |
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} |
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Mix_FadeInChannelTimed(channel, chunk, -1, 1, len); |
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} |
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void synthplay_now(Uint8 (*bbgen)(unsigned int t), int len) { |
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static Mix_Chunk *new_chunk = NULL; |
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if (Mix_Playing(1)) { |
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return; |
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} |
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if (new_chunk) |
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Mix_FreeChunk(new_chunk); |
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int generate_len = len * (512) * 8; |
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Uint8 raw_data[generate_len]; |
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fill_audio(bbgen, raw_data, generate_len); |
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new_chunk = Mix_QuickLoad_RAW(raw_data, generate_len); |
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Mix_PlayChannelTimed(1, new_chunk, -1, -1); |
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} |
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int game(void) { |
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LOGLEVEL = DEBUG; |
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STDOUTLEVEL = DEBUG; |
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//SDL_SetHint( SDL_HINT_RENDER_SCALE_QUALITY, "2" ); |
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logwrite(INFO, "Starting\n"); |
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SDL_Window * win = make_window(); |
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SDL_Renderer * ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED); |
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// | SDL_RENDERER_PRESENTVSYNC); |
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queue_for_cleanup(win, WINDOW); |
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queue_for_cleanup(ren, RENDERER); |
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in_game = true; |
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resume = SDL_CreateSemaphore(0); |
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// IMG_Init(IMG_INIT_PNG | IMG_INIT_JPG); |
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if (ren == NULL) { |
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SDL_DestroyWindow(win); |
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SDL_Quit(); |
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} |
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TTF_Init(); |
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int close = 0; |
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//draw_pictures(ren); |
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SDL_Thread *physics_thread; |
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int ignore; |
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startgame(ren); |
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physics_thread = SDL_CreateThread(physics_loop, "physics", (void *)ren); |
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start_audio(); |
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int count = 0; |
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while (!close) { |
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SDL_Event event; |
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while(SDL_PollEvent(&event)) { |
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switch (event.type) { |
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case SDL_QUIT: |
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close = 1; |
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return 0; |
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case SDL_KEYDOWN: |
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if (event.key.keysym.scancode == SDL_SCANCODE_ESCAPE) { |
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return 0; |
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} |
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if (!SDL_SemValue(resume)) { |
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SDL_SemPost(resume); |
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} |
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case SDL_KEYUP: |
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case SDL_MOUSEBUTTONDOWN: |
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case SDL_MOUSEBUTTONUP: |
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handle_input_event (event); |
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} |
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} |
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/* Redraw Screen */ |
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// step(10); |
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if (!in_game) { |
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draw_end_screen(ren); |
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} else { |
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redraw(ren); |
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if (player.physics->colliding) { |
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count++; |
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play_game_sound(game_sounds.collision, 200, 1); |
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} else { |
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count = 0; |
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} |
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} |
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} |
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} |
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int main (int argc, char** argv) { |
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mkdirat(AT_FDCWD, "saves", 0777); |
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game(); |
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SDL_Quit(); |
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//empty_cleanup_queue(); |
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return 0; |
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} |
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