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37 lines
796 B
37 lines
796 B
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#ifndef AUDIO_H |
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#define AUDIO_H |
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#include <SDL2/SDL_audio.h> |
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#include "types.h" |
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#include <math.h> |
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#include <stdlib.h> |
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#define G_AUDIO_SFREQ 8000 |
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#define G_AUDIO_BSIZE 512 |
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struct game_sounds { |
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unsigned int t; |
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Mix_Chunk *collision; |
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Mix_Chunk *rope_attach; |
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Mix_Chunk *rope_pull; |
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Mix_Chunk *background; |
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/* Looping samples (need backbuffer to fill while playing ) */ |
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Mix_Chunk *menu; |
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}; |
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extern struct game_sounds game_sounds; |
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void play_game_sound(Mix_Chunk *chunk, int len, int channel); |
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void start_audio(void); |
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Uint8 pitchshift_hit(unsigned int t, void *arg); |
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void synthplay_now(Uint8 (*bbgen)(unsigned int t, void *), void *arg, int len); |
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enum audio_channel_names { |
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BC_COLLISION = 1, |
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BC_ROPE_PULL = 2, |
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BC_ROPE_ATTACH = 3, |
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BC_MUSIC = 4, |
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}; |
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#endif
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