#include #ifndef CRTL_H #define CRTL_H enum Game_Interaction { PLAYER_UP, PLAYER_DOWN, PLAYER_RIGHT, PLAYER_LEFT }; struct InputMap { SDL_Scancode player_up; SDL_Scancode player_down; SDL_Scancode player_left; SDL_Scancode player_right; SDL_Scancode player_rope; SDL_Scancode player_pull_rope; }; extern struct InputMap input_map; void get_input_map(void); #endif