alistair
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1a7938eee6
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android mute button
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2 years ago |
alistair
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1d09af729e
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android build
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3 years ago |
alistair
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4c6872b5fc
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fix level change race/crash
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3 years ago |
alistair
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3a7bc25889
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janky text box for level switching
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3 years ago |
alistair
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738a69d47d
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fix mouse controlscheme
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3 years ago |
alistair
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5a719540f5
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remove old unused code
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3 years ago |
alistair
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a5dd965777
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fix score loading crash
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3 years ago |
alistair
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fbb4fa4eb4
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work on better camera
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3 years ago |
alistair
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3a2a6acb2b
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pause menu
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4 years ago |
alistair
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17e57f1fde
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working game noises, SDL_mixer, 8bit synth, v basic
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4 years ago |
user
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4c00835537
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basic sounds
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4 years ago |
user
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d0db8231fb
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level seed tweak
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4 years ago |
user
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4e78067f0a
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save and load level times
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4 years ago |
user
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759438a884
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level end screen
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4 years ago |
alistair
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0be7dc9a9e
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gameplay tweaks
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4 years ago |
alistair
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917fc9bb34
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custom rng for platform uniformity
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4 years ago |
alistair
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578ac625f5
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pause at end of level
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4 years ago |
alistair
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8c79376045
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time counter
breaks windows build
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4 years ago |
alistair
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6fe5ca88c9
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perf and better viewport
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4 years ago |
alistair
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5a2e35a012
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separate source and build
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4 years ago |
alistair
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e78c0f01e5
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windows port
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4 years ago |
alistair
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9a31a5a9d1
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mega bugfix
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4 years ago |
alistair
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7cde63305a
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fix swing rope
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4 years ago |
alistair
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782b9c79a7
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fix buggy motor timeout
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4 years ago |
alistair
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6039ad749b
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fix bg colour order
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4 years ago |
alistair
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158387656b
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partial collision on scenev2
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4 years ago |
alistair
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7cbdf4b4e9
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multiple levels
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4 years ago |
alistair
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2cdc345e84
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display working
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4 years ago |
alistair
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51508258c6
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started worldgen v2
Displays stuff, but its only garbage.
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4 years ago |
alistair
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eb5643c335
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improve timer precision
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4 years ago |
alistair
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f22a3d0a42
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add elastic collisions, accurate friction
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4 years ago |
alistair
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7063f70ff2
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Fix crash and add mouse control
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4 years ago |
alistair
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c0576a2379
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rope now attaches to ceiling
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4 years ago |
alistair
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4f980770e1
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fixed linking problem
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4 years ago |
=
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5a5c91ce35
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Demo of swinging string
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4 years ago |
=
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ae436a96df
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Add ceiling
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4 years ago |
=
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908610eb1c
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minor
|
5 years ago |
=
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b390ab0965
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fixed bug and improved efficeincee
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5 years ago |
user
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90e8da7a40
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sorta working collisions idk they broke
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5 years ago |
user
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0dfeb3d000
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fixed motor timeout
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5 years ago |
user
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0fc13a4734
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viewport
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5 years ago |
user
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d553f6fdef
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fixed collision detection and added red collision box
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5 years ago |
user
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019bc8b133
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Collision detection works between polys, added force and collision box debug indicators
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5 years ago |
user
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392ad5c018
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Applying forces is more solid, so gravity works now, and motors respect max-velocity, and there is support for variable motor output functions. However calculating the velocity of an object does not respect direction, so forces cannot be applied if the object is moving too fast either towards or away.
|
5 years ago |
user
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8ba7cee519
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generalise
|
5 years ago |
alistair
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06674d73d6
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initial player setup
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5 years ago |
alistair
|
812f5d5362
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abandoned generalised draw queue
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5 years ago |
alistair
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c5b146506f
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more modularisation
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5 years ago |