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124 Commits (master)
 

Author SHA1 Message Date
alistair 11cbb6367c delete binary 4 years ago
= 908610eb1c minor 4 years ago
= 253ad6e3eb Handle case of contained collision boxes 5 years ago
= b390ab0965 fixed bug and improved efficeincee 5 years ago
user 90e8da7a40 sorta working collisions idk they broke 5 years ago
user 0dfeb3d000 fixed motor timeout 5 years ago
user f4fb8919b9 Handles collisions inside the physics engine 5 years ago
user 0fc13a4734 viewport 5 years ago
user cebdc7910f actually fixed collision now 5 years ago
user d553f6fdef fixed collision detection and added red collision box 5 years ago
user 019bc8b133 Collision detection works between polys, added force and collision box debug indicators 5 years ago
user 392ad5c018 Applying forces is more solid, so gravity works now, and motors respect max-velocity, and there is support for variable motor output functions. However calculating the velocity of an object does not respect direction, so forces cannot be applied if the object is moving too fast either towards or away. 5 years ago
user 8ba7cee519 generalise 5 years ago
user 60825079b5 Generalise the physics a bit 5 years ago
alistair 5c19c8760c friction 5 years ago
alistair c16e7e5545 better movement 5 years ago
alistair 44398c5662 phys progress 5 years ago
alistair 06674d73d6 initial player setup 5 years ago
alistair 812f5d5362 abandoned generalised draw queue 5 years ago
alistair c5b146506f more modularisation 5 years ago
alistair 5cbaf412bc first physcs work 5 years ago
alistair 645146c669 moved logger 5 years ago
alistair 1d2a06a584 tester program working 5 years ago
alistair fb99b1fec9 initial 5 years ago