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27 Commits (master)

Author SHA1 Message Date
alistair 195329340a mkfile 3 years ago
alistair d1965a283d update makefile 3 years ago
alistair 9877f289d2 enable asan for debug 3 years ago
alistair ca4e32d5db fix windows build 3 years ago
alistair 2765f54aca audio in separate file 3 years ago
alistair 17e57f1fde working game noises, SDL_mixer, 8bit synth, v basic 3 years ago
alistair 8c79376045 time counter 4 years ago
alistair 6fe5ca88c9 perf and better viewport 4 years ago
alistair f0af64148c fix release building 4 years ago
alistair 5a2e35a012 separate source and build 4 years ago
alistair 37a05c3770 build instructions 4 years ago
alistair 6323fd175a windows build 4 years ago
alistair e78c0f01e5 windows port 4 years ago
alistair 8b84679f7e readme 4 years ago
alistair 4ab40ade13 add submodules to makefile 4 years ago
alistair 51508258c6 started worldgen v2 4 years ago
alistair 132d5629bc Can now add swing ropes 4 years ago
= 253ad6e3eb Handle case of contained collision boxes 5 years ago
user 392ad5c018 Applying forces is more solid, so gravity works now, and motors respect max-velocity, and there is support for variable motor output functions. However calculating the velocity of an object does not respect direction, so forces cannot be applied if the object is moving too fast either towards or away. 5 years ago
user 8ba7cee519 generalise 5 years ago
alistair 06674d73d6 initial player setup 5 years ago
alistair c5b146506f more modularisation 5 years ago
alistair 5cbaf412bc first physcs work 5 years ago
alistair 645146c669 moved logger 5 years ago
alistair 1d2a06a584 tester program working 5 years ago
alistair fb99b1fec9 initial 5 years ago