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compiles

emscriptem
alistair 3 years ago
parent
commit
fcfa24b26d
  1. 21
      Makefile

21
Makefile

@ -9,14 +9,20 @@ endif @@ -9,14 +9,20 @@ endif
debug = true
ifeq ($(target),windows)
CC=x86_64-w64-mingw32-gcc -DWIN32
CC=x86_64-w64-mingw32-gcc -DWIN32 -g
SDL_INCLUDE = -Dmain=SDL_main -Lsdllib -lSDL2main -lSDL2main -lSDL2_mixer -lSDL2_ttf -lSDL2 -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,-static -lpthread -lm
CCFLAGS=$(SDL_INCLUDE) -O3
else
CC=gcc -D__linux__
SDL_INCLUDE= -lSDL2 -lm -lSDL2_ttf -lSDL2_mixer
ifeq ($(target),web)
CC=emcc
SDL_INCLUDE= -s USE_SDL=2 -s USE_SDL_MIXER=2 -s USE_SDL_TTF=2 -s FULL_ES3=1 --preload-file "TerminusTTF.ttf"
CCFLAGS=$(SDL_INCLUDE) -O2
else
CC=gcc -D__linux__
SDL_INCLUDE= -lSDL2 -lSDL2_ttf -lSDL2_mixer -lm
CCFLAGS=$(SDL_INCLUDE) -O3
endif
endif
ifdef debug
CC += -g -Wall
@ -26,6 +32,7 @@ endif @@ -26,6 +32,7 @@ endif
.PHONY: all
.PHONY: run
.PHONY: dist
.PHONY: web
default: all
@ -46,8 +53,12 @@ run: all @@ -46,8 +53,12 @@ run: all
all: $(EXE)
$(EXE): prebuild build/main.o build/vect.o build/logger.o build/game.o build/garbo.o build/draw.o build/controlscheme.o build/environment.o build/colours.o build/datatypes.o build/audio.o
cd build && $(CC) -o $(EXE) main.o vect.o game.o logger.o draw.o garbo.o environment.o controlscheme.o colours.o datatypes.o audio.o $(CCFLAGS)
web: $(EXE)
$(CC) -o build/index.html build/main.o build/vect.o build/game.o build/logger.o build/draw.o build/garbo.o build/environment.o build/controlscheme.o build/colours.o build/datatypes.o build/audio.o $(CCFLAGS)
$(EXE): prebuild build/main.o build/vect.o build/logger.o build/game.o build/garbo.o build/draw.o build/controlscheme.o build/environment.o build/colours.o build/datatypes.o build/audio.o
cd build && $(CC) -o $(EXE) main.o vect.o game.o logger.o draw.o garbo.o environment.o controlscheme.o colours.o datatypes.o audio.o $(CCFLAGS)
build/colours.o: c-colours/colours.c c-colours/colours.h
$(CC) -c c-colours/colours.c -o build/colours.o $(CCFLAGS)

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