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@ -3,10 +3,10 @@
@@ -3,10 +3,10 @@
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namespace pengine { |
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const Uint8 part_colours[][3] = { |
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Uint8 part_colours[][3] = { |
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{255,255,255}, // BASIC
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{0,0,255}, // SAND
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{252,250,148} // SAND
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{252,250,148}, // SAND
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{0,0,255} // SAND
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}; |
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Particle *get_new_particle(ParticleID p) { |
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@ -39,9 +39,7 @@ namespace pengine {
@@ -39,9 +39,7 @@ namespace pengine {
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this->a = c.a; |
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} |
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PixelColour::PixelColour(const Uint8 p[3]) { |
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PixelColour(p[0], p[1], p[2]); |
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} |
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PixelColour::PixelColour(const Uint8 p[3]) : PixelColour (p[0], p[1], p[2]) {} |
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SDL_Color PixelColour::get_sdlcol() { |
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@ -115,13 +113,13 @@ namespace pengine {
@@ -115,13 +113,13 @@ namespace pengine {
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} |
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void Grid::update_texture(SDL_Texture *texture) { |
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PixelColour defaultcol = PixelColour(255,0,0,0); |
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PixelColour defaultcoll = PixelColour(255,255,0,0); |
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PixelColour defaultcol = PixelColour(0,0,0,0); |
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for (int i = 0; i < xsize; i++) { |
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for (int j = 0; j < ysize; j++) { |
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int p = j * xsize + i; |
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if (grid[p]) { |
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pixels[p] = defaultcoll.pixel; |
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//:w pixels[p] = defaultcoll.pixel;
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pixels[p] = grid[p]->get_colour().get_pixelcol(); |
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} else { |
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pixels[p] = defaultcol.get_pixelcol(); |
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} |
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@ -132,7 +130,7 @@ namespace pengine {
@@ -132,7 +130,7 @@ namespace pengine {
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} |
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bool Grid::inside_grid(int x, int y) { |
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if (x >= xsize - 1 || y >= ysize - 1 || x < 1 || y < 1) { |
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if (x >= xsize || y >= ysize || x < 0 || y < 0) { |
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return false; |
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} |
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@ -177,9 +175,10 @@ namespace pengine {
@@ -177,9 +175,10 @@ namespace pengine {
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} |
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PixelColour BasicParticle::get_colour() { |
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return PixelColour {part_colours[1]}; |
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return PixelColour {part_colours[((int)this->id)]}; |
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} |
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} |
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