A WIP 3D game engine in C++ using OpenGL
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Contributing to {fmt}

By submitting a pull request or a patch, you represent that you have the right to license your contribution to the {fmt} project owners and the community, agree that your contributions are licensed under the {fmt} license, and agree to future changes to the licensing.

All C++ code must adhere to Google C++ Style Guide with the following exceptions:

  • Exceptions are permitted
  • snake_case should be used instead of UpperCamelCase for function and type names

All documentation must adhere to the Google Developer Documentation Style Guide.

Thanks for contributing!