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18 lines
386 B
18 lines
386 B
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#version 330 core |
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layout (location = 0) in vec3 LVertexPos2D; |
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layout (location = 1) in vec3 aNormal; |
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layout (location = 2) in vec2 aTexCoords; |
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layout (location = 4) in vec2 aTangent; |
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out vec3 TexCoords; |
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uniform mat4 view; |
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uniform mat4 projection; |
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void main() |
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{ |
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TexCoords = LVertexPos2D; |
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vec4 pos = projection * view * vec4( LVertexPos2D, 1.0); |
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gl_Position = pos.xyww; |
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}
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