A WIP 3D game engine in C++ using OpenGL
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#version 330 core |
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layout (location = 0) in vec2 aPos; |
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layout (location = 1) in vec2 aTexCoords; |
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out vec2 TexCoords; |
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void main() |
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{ |
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gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); |
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TexCoords = aTexCoords; |
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}
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