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30 lines
447 B
30 lines
447 B
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#pragma once |
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#include <glm/common.hpp> |
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#include <glm/glm.hpp> |
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#include <variant> |
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#include "collision.h" |
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#include <vector> |
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enum class entity_type { |
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STATIC_MESH, |
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BILLBOARD |
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}; |
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// entity slug |
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struct entity { |
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int id; |
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entity_type type; |
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int physics; |
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int model; |
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int light; |
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}; |
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struct physics_model { |
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glm::vec3 pos; |
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glm::vec3 velocity; |
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glm::mat4 orientation; |
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std::vector<collision::Collider> colliders; |
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}; |
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