A WIP 3D game engine in C++ using OpenGL
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#include <string>
#include <stdio.h>
#include <fmt/core.h>
#define A_WARN(message) warning(message, __LINE__, __FILE__)
#define A_ERROR(message) error(message, __LINE__, __FILE__)
#define A_PANIC(message) panic(message, __LINE__, __FILE__)
void warning(std::string message, int line, std::string file);
void error(std::string message, int line, std::string file);
void panic(std::string message, int line, std::string file);