A WIP 3D game engine in C++ using OpenGL
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cmake_minimum_required(VERSION 3.18)
# set the project name and version
project(GLTEST VERSION 0.0.1)
# Let's ensure -std=c++xx instead of -std=g++xx
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_BUILD_TYPE "Debug")
message(STATUS "Build type: ${CMAKE_BUILD_TYPE}")
set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fno-omit-frame-pointer -fsanitize=address")
set (CMAKE_LINKER_FLAGS_DEBUG "${CMAKE_LINKER_FLAGS_DEBUG} -fno-omit-frame-pointer -fsanitize=address")
set (CMAKE_BINARY_DIR .)
include_directories(lib/nlohmann_json/include)
add_subdirectory(lib/nlohmann_json)
add_subdirectory(lib/fmt)
add_subdirectory(src)
# specify the C++ standard
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED True)