alistair 2 years ago
parent
commit
e0b04db6ff
  1. 8
      data/shaders/test.frag

8
data/shaders/test.frag

@ -164,14 +164,12 @@ main() @@ -164,14 +164,12 @@ main()
if (cameraPosition.y > fogheight) {
dist = dist - entrydist;
dist -= entrydist;
} else {
// not intersect
if (FragPos.y < fogheight) {
dist = (cameraPosition - FragPos);
} else {
if (FragPos.y > fogheight) {
// intersect
dist = cameraPosition - entrydist;
dist = entrydist;
}
}

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