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@ -483,6 +483,7 @@ int main(int argc, char **argv) {
@@ -483,6 +483,7 @@ int main(int argc, char **argv) {
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float last_frametime = SDL_GetTicks(); |
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//While application is running
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glm::vec3 walk_direction = {}; |
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while( !quit ) |
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{ |
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bool shademode = true; |
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@ -498,16 +499,20 @@ int main(int argc, char **argv) {
@@ -498,16 +499,20 @@ int main(int argc, char **argv) {
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if (e.type == SDL_KEYUP) { |
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switch (e.key.keysym.scancode) { |
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case SDL_SCANCODE_W: |
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cont.player_data->move(0, glm::vec3(0,0,1)); |
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walk_direction.z = 0; |
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// cont.player_data->move(0, glm::vec3(0,0,1));
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break; |
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case SDL_SCANCODE_S: |
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cont.player_data->move(0, glm::vec3(0,0,-1)); |
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walk_direction.z = 0; |
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//cont.player_data->move(0, glm::vec3(0,0,-1));
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break; |
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case SDL_SCANCODE_A: |
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cont.player_data->move(0, glm::vec3(-1,0,0)); |
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walk_direction.x = 0; |
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//cont.player_data->move(0, glm::vec3(-1,0,0));
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break; |
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case SDL_SCANCODE_D: |
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cont.player_data->move(0, glm::vec3(1,0,0)); |
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walk_direction.x = 0; |
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//cont.player_data->move(0, glm::vec3(1,0,0));
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break; |
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} |
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@ -531,16 +536,21 @@ int main(int argc, char **argv) {
@@ -531,16 +536,21 @@ int main(int argc, char **argv) {
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quit = true; |
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break; |
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case SDL_SCANCODE_W: |
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cont.player_data->move(camera_speed, glm::vec3(0,0,1)); |
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walk_direction.z = 1; |
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//cont.player_data->move(camera_speed, glm::vec3(0,0,1));
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break; |
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case SDL_SCANCODE_S: |
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cont.player_data->move(camera_speed, glm::vec3(0,0,-1)); |
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//walk_direction.x = 0;
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walk_direction.z = -1; |
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//cont.player_data->move(camera_speed, glm::vec3(0,0,-1));
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break; |
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case SDL_SCANCODE_A: |
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cont.player_data->move(camera_speed, glm::vec3(-1,0,0)); |
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walk_direction.x = -1; |
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// cont.player_data->move(camera_speed, glm::vec3(-1,0,0));
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break; |
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case SDL_SCANCODE_D: |
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cont.player_data->move(camera_speed, glm::vec3(1,0,0)); |
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walk_direction.x = 1; |
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//cont.player_data->move(camera_speed, glm::vec3(1,0,0));
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break; |
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case SDL_SCANCODE_R: |
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glCheckError(); |
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@ -568,6 +578,7 @@ int main(int argc, char **argv) {
@@ -568,6 +578,7 @@ int main(int argc, char **argv) {
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framestep = this_frametime - last_frametime; |
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last_frametime = this_frametime; |
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cont.player_data->move(camera_speed, walk_direction); |
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cont.player_data->update(); |
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cont.update_camera(); |
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