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@ -43,8 +43,6 @@ class SDLGLGLWindow {
@@ -43,8 +43,6 @@ class SDLGLGLWindow {
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unsigned int quadVBO = 0; |
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// unsigned int gIBO = 0;
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unsigned int gVAO = 0; |
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unsigned int instance_VBO; |
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unsigned int lightVAO; |
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unsigned int quadVAO; |
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unsigned int texture[2]; |
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unsigned int cubemap; |
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@ -315,8 +313,6 @@ class SDLGLGLWindow {
@@ -315,8 +313,6 @@ class SDLGLGLWindow {
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Cubemap c (faces); |
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cubemap = c.id; |
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glGenVertexArrays(1, &lightVAO); |
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glBindVertexArray(lightVAO); |
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@ -413,11 +409,6 @@ class SDLGLGLWindow {
@@ -413,11 +409,6 @@ class SDLGLGLWindow {
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glEnableVertexAttribArray(2); |
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glCheckError(); |
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glBindBuffer(GL_ARRAY_BUFFER, instance_VBO); |
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glVertexAttribPointer(3,3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), NULL); |
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glVertexAttribDivisor(3,1); |
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//glBindBuffer(GL_ARRAY_BUFFER, 0);
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glEnableVertexAttribArray(3); |
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/*********** ENDCUBES **************/ |
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