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title: Game date: 11-06-2020 I've been working on a simple physics game in C for about a year now. It's been a really enjoyable project to work on in pieces every now and again. I hope to at some point implement procedurally generated levels, and some tangible gameplay challenges but that is subject to further game design decisions. Up until now I've mainly been interested in getting the physics system working, and just used SDL2 lines and shapes to illustrate what is happening. I'm not sure I want to go and learn OpenGL, but I think it might be time to make it look a bit nicer. My immediate plan is to improve the graphical presentation, keeping the flat-shaded shapes though for stylistic reasons. To that end I wrote this colour manipulation code as a start for creating analagous colour palettes. What with University I don't have time to go into details, so here's a little demo: {=html} <video width=100% autoplay loop> <source src="https://alistairmichael.com/media/coolfungame.mp4" type="video/mp4"> </video> <video width=100% autoplay loop> <source src="https://alistairmichael.com/media/gamebounce.mp4" type="video/mp4"> </video> Source code